Every Engagement Gets a Graph
Four client knowledge graphs in five months. Local extraction on my own GPUs, agentic research and writing chains on top, and the eval discipline that's slowly turning it into a repeatable consulting tool.
13 projects across rendering, spatial tracking, VR, neural rendering and AI infrastructure.
Four client knowledge graphs in five months. Local extraction on my own GPUs, agentic research and writing chains on top, and the eval discipline that's slowly turning it into a repeatable consulting tool.
Claude Code as lead engineer over a crew of specialised agents, running on a GPU rig in the basement. Hub-and-spoke delegation, cost rules enforced by hooks, and an agent whose only job is answering What Would Martin Do.
The room I founded and ran as Dell's XR briefing centre in Singapore: a customer-facing demo floor and live prototyping space, powered by a four-server rack I specced and racked myself. Here it is as a LiDAR scan you can walk, because the room is gone but the work isn't.
Agent-based modelling and systems research to find out who is better at managing an economic system: an economist, a gamer, or an LLM?
A panel at Dell Tech World with the MIT Media Lab crew whose payloads landed near the lunar south pole in March 2025, and how a megabyte from the Moon becomes a gigabyte of terrain.
Stable Diffusion running on a live camera feed at 15 frames a second, or as we pitched it on stage, 15 cats per second. TouchDesigner, three kinds of camera, and a LoRA trained on 60,000 selfies.
What different personalities and demographics reveal about how they interact with a visual field test — out of the BetaSight VR glaucoma work, where the same eye-tracking data flags disease markers.
The 2018 VFX reel — the effects work worth showing, finally set loose after sitting on it too long.
Rebuilding real rooms in a virtual space with drone footage, structure-from-motion, and a homemade lidar scanner- then walking around inside the result.
From paper planes to a closet-sized VR cockpit with eye tracking- and everything about muscle memory, HOTAS bindings and sim sickness learned in between.
A shower pole, a real golf grip, and a 3D-printed bracket to hold a Vive controller like a club instead of a joystick.
Two weekends, two hackathons, two very different problems- radiation exposure for airline crews, and untangling port logistics for shipping pilots.
Building a metallic car paint shader from scratch in RenderMan- facing ratio, glossy raytraced reflections, and a pearlescent flake layer, worked out layer by layer.