Field notes

The Journal

Archive posts from 2009 onward — Houdini, RenderMan, VJing, and the odd rabbit hole.

2023

Performing in the Metaverse (AWE Asia 2023)

August 30, 2023 · archive

A talk on VRChat's grassroots gig scene- full body tracking, decompiled Half-Life stages, and why 75,000 people a day show up to dance as a scientist with a bald head.

2022

NeRF'd

April 7, 2022 · archive

Training a neural radiance field from a phone-quality SFM pointcloud, then figuring out what to do with the volume it gives you back.

2017

RfM Installation Docs

March 31, 2017 · archive

Notes and forum correspondence on the fight to get Renderman For Maya and Alfred talking to Maya properly.

2016

Medical Data in Minecraft

March 8, 2016 · archive

Turning volumetric medical data into Minecraft voxels, because the environments are just a bunch of voxels already.

2014

Dynamic camera mapping

September 12, 2014 · archive

A system for dynamically mapping video textures onto geometry in Houdini as it starts moving, tracking changing topology through a cloth solver.

2010

Plastic deformation system

April 22, 2010 · archive

A Houdini 10 workflow for smashing a car into an object using the cloth system's plastic deformation.

2010

PRman and Houdini 10

March 3, 2010 · archive

Getting PRman 14.3 talking to Houdini 10 on OSX 10.5, a combination nobody else had written up at the time.

2010

Live Video Performance (VJing)

January 14, 2010 · archive

How a chance meeting in 2003 turned into a decade of VJing alongside acts like Aphex Twin, Pendulum, and The Crystal Method.

2009

Houdini Cloth Masterclass

August 13, 2009 · archive

A masterclass on Houdini 10's cloth tools, presented while at SideFX, now mostly outdated as a workflow reference.

2009

Houdini Particles and PCopen

June 10, 2009 · archive

A primer on using PCopen in VOPs to advect particles, or modify just about any geometry attribute on a point, grid or shading sample.