Performing in the Metaverse (AWE Asia 2023)
August 30, 2023 · archiveA talk on VRChat's grassroots gig scene- full body tracking, decompiled Half-Life stages, and why 75,000 people a day show up to dance as a scientist with a bald head.
Archive posts from 2009 onward — Houdini, RenderMan, VJing, and the odd rabbit hole.
A talk on VRChat's grassroots gig scene- full body tracking, decompiled Half-Life stages, and why 75,000 people a day show up to dance as a scientist with a bald head.
Training a neural radiance field from a phone-quality SFM pointcloud, then figuring out what to do with the volume it gives you back.
Notes and forum correspondence on the fight to get Renderman For Maya and Alfred talking to Maya properly.
Turning volumetric medical data into Minecraft voxels, because the environments are just a bunch of voxels already.
A system for dynamically mapping video textures onto geometry in Houdini as it starts moving, tracking changing topology through a cloth solver.
A 3-hour cmiVFX training I recorded in 2012 on directing particles with point clouds in Houdini. The site is long gone; the demo reel survived.
A Houdini 10 workflow for smashing a car into an object using the cloth system's plastic deformation.
Getting PRman 14.3 talking to Houdini 10 on OSX 10.5, a combination nobody else had written up at the time.
How a chance meeting in 2003 turned into a decade of VJing alongside acts like Aphex Twin, Pendulum, and The Crystal Method.
A masterclass on Houdini 10's cloth tools, presented while at SideFX, now mostly outdated as a workflow reference.
A primer on using PCopen in VOPs to advect particles, or modify just about any geometry attribute on a point, grid or shading sample.