This section is a collection of bits and pieces that people can use as reference material, and also for those that wonder what it is that I do when I say "3d stuff". I am (in theory) constantly adding to this, so check back every now and again.
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Carpaint ShaderWhile I was at SCAD I took one of Malcolm Kesson's renderman classes. Here's a writeup of the RSL carpaint shader I made as the final assignment to that class. Lots of code for you to go through and make your own! |
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RFM installationRSL might be fairly stable and straightforward (well, maybe) once you get it going, but getting that to happen with Renderman For Maya and Alfred is NOT EASY. Getting Maya to talk to Renderman properly is a "journey", this linked PDF is my correspondance on the Pixar forums which led to me troubleshooting and getting RFM working. Thanks to those that helped me! |
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Plastic deformation systemLinked is a self contained and commented .hip that contains the entire workflow for smashing a car into an object using Houdini 10's cloth system. A low resolution proxy is used, plastic deformation implemented and then the deformation transferred to the high res geo via a VOPs system. I created this while at SESI to demo the new cloth tools and show they can be applied to things other than traditional garments. |
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Dynamic camera mappingWhile learning Houdini I figured "Hey, I should probably learn how to implement camera mapping". Well, after battling with PFtrack the actual texturing process was straightforward. However, after making a shader blend from a constant shading model to using a lighting model based on a point's displacement from it's start position I then realised that I could do something more interesting. So I ended up making a system that textures a deforming object with the actual frames of the plate and dynamically "sticks" that frame onto a point, blending between the images/textures over the polys as they move away from the rest state. The deformation system is using a cloth solver and some SOP solvers, plus it can handle changing topology. Click to the left for a writeup of sorts. |
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Cloth Technical EveningWhile interning at SideFX I presented my research on the Houdini 10 cloth tools. This is a 1.5hr recorded presentation that comes with a .zip file containing all the example files and videos, it's intended to be a very complete reference for those wanting to implement these tools. |
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PRman and HoudiniAnd how to get it working in OSX (windows to come). |